Unity Manual Download 2018.3

  1. Unity 2018.3.0 Download
  2. Unity Manual Download 2018.3 Windows 10
  3. Unity 2018.3.12
  1. Unity User Manual (2018.3) Use the Unity Editor to create 2D and 3D games, apps and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the Unity Editor and its associated services.
  2. To download the current version of the Unity Documentation, click the link below. Download: Offline Unity Documentation (Size: about 300MB) The zip file contains the most up-to-date version of the Unity Manual and Unity Scripting API. Unity Manual Unity Scripting API (Scripting Reference).
  3. To download the current version of the Unity Documentation, click the link below. Download: Offline Unity Documentation (Size: about 300MB) The zip file contains the most up-to-date version of the Unity Manual and Unity Scripting API. Unity Manual Unity Scripting API (Scripting Reference).
  4. Hi, For some reason, Unity (both 2018. 3.6f and 2018.3.9f) on my PC(windows 10) at work can't install any package from the package manager. I see all the packages but when I click the install button, the little wait circle by the name of the package keeps going around and nothing happens.
  • Latest Version:

  • Requirements:

    Windows XP / Vista / Windows 7 / Windows 8 / Windows 10

  • Author / Product:

    Unity Technologies / Unity

  • Old Versions:

  • Filename:

    UnityDownloadAssistant-2018.3.4f1.exe

Unity download archive. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your key when prompted after installation). Please note that there is no backwards compatibility from Unity 5; projects made in 5.x will not open in 4.x. Have a 2D, 3D, VR, or AR project that needs cross-platform functionality? Whether you’re a hobbyist, professional, or enterprise business, we can help! Take a look at the Unity real-time dev platform.

Unity 2018.3.0 download
Unity for Windows is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. For independent developers and studios, the app’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using the app to build a livelihood doing what they love: creating games that hook and delight players on any platform. For beginners, students and hobbyists who want to explore and get started with Unity for PC.
Start creating
Move efficiently from prototyping to full production with a truly flexible editor and intuitive workflows supported by tons of tutorials and ready-made assets to guide your learning and development.
Work with the latest
Continuous updates allow you to develop with all the latest and most advanced features for high-end visuals, audio, animation, physics — everything you need to make any kind of game.
Build for all audiences
Target more devices more easily — with Unity, you can build once and deploy to the largest range of mobile, VR, desktop, Web, Console and TV platforms in the industry with a single click.
Features and Highlights
All-in-one editor
Available on Windows and Mac, it includes a range of artist-friendly tools for designing immersive experiences and game worlds, as well as a strong suite of developer tools for implementing game logic and high-performance gameplay.
2D & 3D
The app supports both 2D and 3D development with features and functionality for your specific needs across genres.
AI pathfinding tools
The app includes a navigation system that allows you to create NPCs that can intelligently move around the game world. The system uses navigation meshes that are created automatically from your Scene geometry, or even dynamic obstacles, to alter the navigation of the characters at runtime.
User interfaces
Built-in UI system allows you to create user interfaces fast and intuitively.
Physics engines
Take advantage of Box2D and NVIDIA PhysX support for highly realistic and high-performance gameplay.
Custom tools
You can extend the Editor with whatever tools you need to match your team’s workflow. Create and add customized extensions or find what you need on Asset Store, which features thousands of resources, tools and extensions to speed up your projects.
Storytelling
The Timeline tool gives artists the power to create stunning cinematic content & gameplay sequences.
Cinematic content
With Cinemachine’s suite of smart and dynamic cameras, you can control shots just like a movie director from within the Editor.
Color grading and effects
Create the look you want with professional and fully featured Post Processing FX.
Animation
Use Timeline, Anima2D, Particles, and tight integration with Maya and other 3rd party tools to animate directly within the program.
Level design and worldbuilding
With ProBuilder, rapidly design, prototype and play-test your levels, then blend textures and colors, sculpt meshes and scatter objects with Polybrush (beta).
Round-tripping
Detail and polish your 3D models on-the-fly with the software's seamless integration of digital content-creation (DCC) tools like Maya.
Lighting
Get instant feedback with the Progressive Lightmapper, polish and hone your scene with Post Processing, and optimise your scene with Mixed Lighting Modes for the best result per target platform.
Real-time rendering engine
Produce amazing visual fidelity with Real-Time Global Illumination and Physically Based Rendering.
Native Graphics APIs
The program supports multiplatforms, but still stays close to the low level graphics API of each platform, allowing you to take advantage of the latest GPU and hardware improvements, like Vulkan, iOS Metal, DirectX12, nVidia VRWorks or AMD LiquidVR.
More platform support
25+ platforms across mobile, desktop, console, TV, VR, AR and the Web. With Unity, you can reach the widest audience and feel confident that your IP is future-proof, no matter how the industry evolves or where your imagination takes you.
Work faster together
Save, share, and sync your projects and use simple version control and cloud storage, all seamlessly integrated with this app.
Real-time insights with live-ops analytics
The app Analytics gives you fast, easy access to important information that helps you improve your in-game economy and the player experience. Complete set of live-operation features (game & player analytics, heatmaps, performance monitoring) to monitor player activity.
Discover app errors
The tool Performance Reporting addresses issues in real-time. Find and address the high priority issues that your customers are experiencing. Collect and react to application errors, in real-time, across devices and platforms.
The simplest way to increase revenue
Revenue-generation solutions: Ads & IAP. A complete set of live-operation analytics features for monitoring player activity. Continuous improvements: Optimize the performance of your live games in real-time, without redeployment, and increase user Lifetime Value (LTV) with the power of analytics data.
Note: Unity Personal is free, but it can only be used if your revenue is below $100,000 or you have raised less than this amount in funds. Users who do not meet this requirement need to purchase a Pro or Plus subscription, which also offer advanced support features.
Also Available: Download Unity for Mac

Release notes

Unity 2018.3.0 Download

Download

Fixes

Unity Manual Download 2018.3 Windows 10

Manual

Unity 2018.3.12

  • 2D: Fixed case of Editor crashing on WorldContactFilter2D::ShouldCollide when trying to destroy Tilemap. (1126791)

  • 2D: Fixed case of Tile Animation showing a wrong Sprite when Tilemap is deactivated and reactivated. (1126772)

  • 2D: Fixed issue where Tilemap Collider Physics Shape/s were not updating when a single Tile was removed. (1126789)

  • 2D: Fixed to clean up Preview Tiles when painting on a Tilemap when an asset is saved. (1126776)

  • 2D: Fixed NullReferenceException when painting with a Tile Palette without a valid Tilemap component. (1120310, 1126781)

  • 2D: We now use Grid Cell Layout instead of Tile Orientation for doing Grid Cell picking when painting on a Tilemap. (1126779)

  • Android: Fixed null exception on GC when Java class is not found. (1128659)

  • Android: UnityWebRequest: Relaxed format requirements for jar:file uris. (1117525, 1128887)

  • Asset Import: Fixed crash when reading a meta file with a 'Byte Order Mark'. (1128853)

  • Editor: Fixed Instability in IConnectionStateInternal_HasAtLeastTheDefaultAmountOfAvailableConnections . (1103431)

  • GI: Fixed an issue were newly loaded scenes with bounce count 3 would not bake any indirect light. (1129335)

  • Graphics: Fixed for [ASAN] Memory use after free in GpuProgramMetal::ApplyGpuProgram. (1127838)

  • Graphics: Fixed issue where 'GetGfxDevice() should only be called from main thread' errors are thrown and crashes in Play Mode later on. (1124135)

  • Graphics: Fixed memory leak in batchmode when rendering on desktop platforms . (1093649, 1102280)

  • Graphics: Vulkan: Fixed a crash when draw call was made without an active GPU program. (1126841)

  • IL2CPP: Fixed correct flow control code not generated for try/catch/finally handling with async methods in C#. (1122868)

  • IL2CPP: Fixed step-into debugging for some generic methods. (1124177)

  • IL2CPP: Improved the performance of WaitOne, WaitAny, and WaitAll on Windows platforms. (1111339)

  • IMGUI: Maximizing the player in the windowed mode sets it to Maximized Window mode. (1085673, 1127910)

  • iOS: Fixed background audio stopping when startin an Unity app on iOS. (1115948)

  • iOS: Fixed issue where an App won't be automatically deployed to Device when building project via Build and Run. (1114541)

  • Linux: Fixed editor UI breaking with Screen.SetResolution is called. (1057513, 1128667)

  • Mobile: Fixed il2cpp player build when engine stripping is enable and AssetImporter log is not empty. (1115957)

  • Multiplayer: Fixed memory leak in TLS connections, affecting Windows/Linux/Mac/UWP. (1121523)

  • OSX: Fixed an issue where older Macs could incorrectly report that they support GPU instancing. (1126530)

  • OSX: Fixed the fullscreen menu item in the standalone player. (1120105)

  • Package Manager: Fixed incorrect build settings on Project Templates in packages. (1114141)

  • Prefabs: Fixed crashes when instantiating prefab with certain user scripts. (1113205, 1125019)

  • Prefabs: Fixed drag and drop not unpacking the Prefab instance under some circumstances. (1117374)

  • Prefabs: Fixed object IDs changing when saving a prefab after building a player. (1106345)

  • Profiler: Fixed an issue where chart data would be inconsistent from hierarchy data. (1080435)

  • Scripting: Fixed MissingMethodException when calling bindings methods in VRModule on XBox One. (1109347)

  • Scripting: Removed allocation in every frame from ScriptableRuntimeReflectionSystemWrapper.TickRealtimeProbes. (1097039)

  • Scripting Upgrade: Fixed an issue where some C# class libaries would fail to load. (1116475)

  • Scripting Upgrade: Fixed ReflectionTypeLoadException when getting types from assembly. (1127900)

  • Services: Fixed crash when an unhandled exception occurs on a background thread with Cloud Diagnostics enabled. (1114571, 1122097)

  • Shaders: Fixed out-of-memory when trying to compile shader that uses self-referencing macro. (1119490)

  • Timeline: Fixed issue where a timeline would not play on AOT platforms using Mono and .NET 3.5 (1129165)

  • UI: Fixed issue with CanvasGroup.Alpha not affecting nested Canvas's UI elements. (1127613)

  • Unity Test Runner: Fixed Exception not handled properly in PlayTests when a custom Enumerator is used as a Coroutine and throws an Exception. (1120096)

  • Universal Windows Platform: Fixed incorrect mouse position for NewInput. (1091493)

  • Universal Windows Platform: Fixed rapid triggering of OnClick() events in UI when multiple Xbox controllers connected. (1099111)

  • Universal Windows Platform: Prevented an error from the reference rewriter about the missing method 'ConfigurationElement::get_Item' when the EntityFramework.dll assembly is used. (1124092)

  • Video: Fixed a crash on quit, and on end of playmode, when using a VideoPlayer in a prefab. (1126578)

  • Video: Fixed Android Video doesn't start to play in the application when Android OS is 4.1 or 4.2. (1124979)

  • Web: UnityWebRequest: Better document SetRequestHeader regarding cookie. (1128889)

  • Windows: Fixed Multidisplay always reverting to native resolution on primary display. (1040726)